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Articles By Kelly Czarnecki |
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In the July/August issue of MMIS, Kelly Czarnecki started her "tour of the possibilities" of using virtual environments in K-12 education with a look at two projects based on/in Teen Second Life—Science in Second Life, and Suffern Middle School in Second Life. Here's the rest of the tour, visting Whyville, the River City Project, Quest Atlantis, and McClarin's Adventures.
The 2007 edition of the Horizon Report by the New Media Consortium and the Educause Learning Initiative predicted that in 2 to 3 years, virtual worlds will greatly impact teaching, learning, and creative expression. These scalable and highly creative environments are being used by educators all over the country in a variety of settings and in a variety of ways. This article offers a look at projects using virtual worlds that are currently “happening” in K–12 schools, what we’re learning from them, and what we can continue to learn by charging full steam ahead with these fascinating educational tools.
"Building community" is a powerful phrase and a tremendous responsibility for a library, and even more powerful is the experience of stepping back and seeing the community grow as a result of what you are doing to create new groups of people and new ways to share and discover information. As the technology education librarian for teens and youth at the Public Library of Charlotte & Mecklenburg County (PLCMC) in North Carolina, Kelly Czarnecki believes creating virtual communities is an important aspect of this responsibility as participation in online communities is driven by advances in technology. Find out why, and how, in her article.
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